package org.cocos2d.transitions;

import org.cocos2d.actions.CCProgressTimer;
import org.cocos2d.layers.CCScene;

///
//	A counter colock-wise radial transition to the next scene
///
public class CCRadialCWTransition extends CCRadialCCWTransition {

    protected CCRadialCWTransition(float t, CCScene s) {
        super(t, s);
    }

    public static CCRadialCWTransition transition(float t, CCScene s) {
        return new CCRadialCWTransition(t, s);
    }

    @Override
    public int radialType() {
        return CCProgressTimer.kCCProgressTimerTypeRadialCW;
    }
}
